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WoW:API GameTooltip SetInventoryItem
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{{widgetmethod}} <!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> hasItem, hasCooldown, repairCost = Tooltip:SetInventoryItem("unit", [[inventorySlotId|invSlot]] {, nameOnly}); <!-- Describe the purpose of the function, though exhausting detail can be saved for a later section --> This function sets a tooltip widget to display information for the given unit's given inventory slot. ---- ;''Arguments'' <!-- List each argument, together with its type --> :("unit", slot {, nameOnly}) :;unit : String - the unit whose inventory should be searched :;slot : Number - the [[inventorySlotId|inventory slot number]] to search :;nameOnly : Unknown - unknown argument ---- ;''Returns'' <!-- List each return value, together with its type --> :hasItem, hasCooldown :;hasItem : Boolean - is there an item at the given slot? :;hasCooldown : Boolean - unknown :;repairCost : Number - cost of repairing item ---- ;''Example'' <!-- If it helps, include an example here, though it's not required if the usage is self-explanatory --> -- See if the player has head gear and if it is broken function HasHeadGear() local headSlot = getglobal("CharacterHeadSlot"); local hasItem, hasCooldown, repairCost = MyTooltip:SetInventoryItem("player", headSlot:GetID()); if ((hasItem) and (repairCost) and (repairCost > 0)) then return true; else return false; end end ---- ;''Source'' This information was obtained via a Google cached page of a Thottbot index of a now expired official US beta forum post by Angarth. It appears to still be correct. repairCost info obtained from orginal blizzard lua files (PaperDolFrame.lua and MoneyFrame.lua)
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